Designed by manu.vision.
• Red eats Green, Green eats Blue, Blue eats Red.
• RGB organisms flock, chase prey, flee predators, and eat matching food pellets.
• White food is gone in this export; food drops inherit the killed organism’s color.
• The yellow boss hunts everyone and decays over time.
• Static currents only move food pellets and are randomized on reset.
• Trails are long, shrinking, and fade with organism decay.
• The boss auto-spawns when too much food accumulates, or you can spawn it manually.