Start With Why
"People don't buy 'WHAT' you do, they buy 'WHY' you do it."
- Simon Sinek
I am a lead designer, researcher and teacher on the topics of User eXperience (UX), Human-Computer Interaction (HCI), Haptics and eXtended Reality (XR).
I was born in Guadeloupe, a Caribbean island in the French West Indies (F.W.I).
Currently UX/XR Design Lead @ Unity Technologies (based in Montreal, Canada), I use human-centred design to create products, services, and experiences that improve the lives of billions of people.
A little bit of background...
I have spent the last decade (and more) designing websites, apps, marketing campaigns, games, IoT devices, wearables, XR interfaces, and embodied communications through multisensory & immersive technologies.
Since, I have helped small & large businesses from various industries (entertainment, finance sector, public services, automotive and adult... to name a few) by leading agile teams and co-creating with multiple clients to design human-centred products that have changed the lives of millions of people.
A recent example is my Sr. UI/UX Consulting career @ IBM Corporation, where I had the opportunity to create and Lead the Canada XR Design Department. Aside from my main clients projects, I also physically & digitally (even more since COVID-19) spoke at conferences, grew communities, created courses, and conducted innovative & tailored workshops to train employees & partners.
Case Studies & Side Projects
Here is a non-exhaustive list of projects I had the opportunity to lead or contribute to:
Case Study 1 - Immersion 5G Haptic Cuff
Punchcut and Immersion partnered to conceptualize and prototype the Haptic Cuff: the most advanced distance, human-touch experience.
The Haptic Cuff is a 5G-enabled device packed full of advanced haptic technology with high-fidelity vibration actuators, thermal elements, and a squeeze actuator.
The recording from the webinar Design for Multisensory Experiences that we did with Punchcut is now available here.
We covered design guidelines and case studies for voice, spatial, and tactile interaction, as applied to home assistants, the Spatial Web, wearables, and automotive.
Case Study 2 - Immersion Touchscreen Auto Console
Made with TDK's PowerHap Piezo and Immersion's Active Sensing Technology.
Haptic Technology made by Immersion creates touch feedback on touchscreens and other automotive surfaces.
Haptics adds interactive feedback making the user experience easier to use, intuitive and helpful.
This demo is built with Immersion's Active Sensing Technology and TDK's PowerHap Piezo Actuator.
Case Study 1 - Augmented Reality App
Telecomunications, Media & Entertainment - Augmented Reality - COX
Case Study 2 - Digital Transformation
Public Services - Digital Transformation & Design System - SAAQ
Case Study 3 - Native Mobile App
Banking & Financial Markets - Design System & AI - BDC
All use cases from IBM are under NDA (Non-Disclosure Agreement).
Please send a request to be able to access it.
Native Mobile App
Adult Industry - Native Mobile App - Mindgeek
Warning: Rest assured, there is absolutely no nudity or pornographic content. But this link may not be totally safe for work, as some of the app screenshots contain visuals that may not be appropriate in all circumstances.
The LabI'm constantly prototyping and working on new ideas, here are some of my side projects:
I’m in the middle of a long process of building an immersive (and interactive) world filled with various environments, diverse characters, and more importantly: engaging stories.
I’m inspired by everything that I remember from my past and what I wish for our future.
Influences vary between my Caribbean culture, the current climate crisis, my passion for themes such as futurism, biomimicry, and solar-punk… and of course my experience as a Designer who has been working for more than a decade on human-computer interactions, AR/VR, and haptics. I hope that my love for sci-fi, gaming and storytelling will transpire through this project as well.
I decided a year ago during the pandemic to delete all my social media accounts mainly as part of a research project focused on human behaviours. Now, I’m excited to come back and start sharing some of that work with the public. I intend to do so with a new mindset and framework aligned with my own boundaries and values around vulnerability and empathy. I hope that this inspires some of you. I have zero expectations, simply love for my art.
You can follow my work on Twitter, Instagram, Linkedin, Reddit, and Dribbble under the username @ManuVision.
I also started a gallery on HicEtNunc (eco-friendly NFTs), which includes prototypes not available on any other platform.
"Stay hungry. Stay foolish."
- Steve Jobs
Bringing Haptics and Hand Tracking to the Innoactive Creator
Interhaptics - Online Webinar 2021
Smart Haptics Online
Smart Haptics - Online Conference 2020
IBM Brazil Design Chapter
IBM - Online Webinar 2020
IDF Master Class: 21st Century Design with Don Norman
IDF - Online Webinar 2020
Artist Digital Developer Day: 2020
Unity - Digital 2020
Design for Multisensory Experiences
Punchcut + Immersion - Free Live Webinar 2020
AR/VR Learning & Training
Circuitstream - Online Workshop 2020
Why XR Will Break All Rules
Nathan Lavertue at WAQ19 - Québec, Canada 2019
La Charette Art+Tech
D3 Center - Montreal, Canada 2019
Los Angeles, USA 2018
DomestikaIssued May 2020
Low Poly Character Modeling for Video Games
CooperIssued May 2020
The Interaction Design FoundationIssued Aug. 2019
How to Design for Augmented and Virtual Reality?
IBMIssued Jul. 2019
Enterprise Design Thinking - Team Essentials for AI
IBMIssued Feb. 2019
iOS Design Foundation
IBMIssued Jul. 2018
Enterprise Design Thinking Co-Creator
IBMIssued May. 2017
IBM Design Thinking Practitioner
The Interaction Design FoundationCredential ID 65911
Certificate of Membership
Irena Cronin & Robert Scoble (Forword by Steve Wozniak)
The Infinite Retina: Spatial Computing, Augmented Reality, and how a collision of new technologies are bringing about the next tech revolution
Infographics: Designing & Visualizing Data
Edward R. Tufte
The Visual Display of Quantitative Information
The Illusion of Life: Disney Animation
L' Existentialisme Est Un Humanisme (essai)
Jeff Gothelf with Josh Seiden
Lean UX - Designing Great Products with Agile Teams
Design + Code
The Design of Everyday Things
Human-Centred Design Methodology
A 3-Step Process
Humans are at the core of the reflexion, and the goal is to design from their perspective to find innovative, adaptive & unexpected solutions to meet their needs.
It's a creative approach to problem solving.
Here is the simple 3-step process I follow during my ideation workshops:
Research & Empathise
• Explore users journeys
• Frame design challenge
• Identify needs & biases
• Validate assumptions
Diverge & Converge
• Align on intent
• Share inspiring stories
• Brainstorm wild ideas
• Co-create insights
Plan & Prototype
• Define roadmap
• Build partnerships
• Implement feedback
• Measure success
Education & Work Experiences
Master of Science in Computer Sciences
Obtained @ SUPINFO Montreal (Canada).
Bachelor of Science in Computer Sciences
Obtained @ SUPINFO Guadeloupe (France).
You can also access a list of all my certifications here.
Cients & Partners
Here is a non-exhaustive list of clients, partners and companies I've had the opportunity to work with during the past decade. Access the testimonials page via the button below to browse all recommandations received from past collaborators, managers and people I've mentored.
Get In Touch
The 3 best ways to contact me:
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