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Hi, I'm
Manuel Sainsily

Futurist, XR Design Manager @, Caribbean Artist Based in Montreal, Podcast Founder @, Previously XR Design Lead @

 Start With Why

"Creating visions of a better future to inspire action."


Manuel Sainsily is a futurist with over a decade of expertise in emerging technologies such as mixed reality, haptics, computer vision, and artificial intelligence.

A little bit of background...


As a multi-disciplinary artist born in the French archipelago of Guadeloupe in the Caribbean, Manuel cares deeply about Ethics, Diversity & Inclusion, and Ecology. He graduated in 2013 with a Master of Science in Computer Science and became a Canadian citizen in 2021.

Since then, Manuel has been managing a team of about ten Product Designers at Unity Montreal, where they apply human-centred design methodologies to create experiences that improve the lives of billions of people.

Before that, he led the XR Design Department of Canada for more than 2 years at IBM, and has worked with clients and partners such as Adobe, Apple, Disney, McDonald’s, the NBA, Nintendo, NViDIA, and Sony among others. During his consulting career, he facilitated hundreds of hours of design thinking workshops across the globe (and online), and got certified in order to share his knowledge and mentor others.

Manuel also has a background in Haptics as a former Researcher from Immersion, where he specialized in designing multisensory immersive experiences and submitted multiple patents. The Haptic Cuff is probably his most futuristic project from 2020, as the COVID pandemic increased the desire for advanced distance human-touch experiences. He later co-founded The Haptics Club, a bi-weekly podcast about Haptic technology.

He is also the first Afro-descendant artist to officially collaborate with OpenAI, who recently signed a multiyear, multibillion dollar investment with Microsoft to accelerate AI breakthroughs worldwide. He was featured in international tech press for his work using OpenAI, who recently signed a multiyear, multibillion dollar investment with Dall-E 2, including Fast Company, The Guardian, and more. They helped sponsor the launch of his museum exhibition “Caribéanofuturisme”, which happened the day after ChatGPT was released publicly. Manuel introduced this cutting-edge technology on stage in front of a live audience of a thousand people, while inviting other Caribbean artists to showcase their collaborative work.

Less than two weeks later, Manuel was invited to New-York City by Meta to showcase his art at the prestigious World Trade Center Oculus gallery, and to advise the company on their future endeavors in the AR and VR industry.

Today, he shares his knowledge by advising leading tech companies, speaking at conferences, providing coaching services, and creating educational content on social media.

 Case Studies & Ongoing Projects

Career Projects

Here is a non-exhaustive list of projects I had the opportunity to lead or contribute to as a Product Designer:


Haptic Technology


Case Study 1 - Immersion 5G Haptic Cuff

Punchcut and Immersion partnered to conceptualize and prototype the Haptic Cuff: the most advanced distance, human-touch experience.

The Haptic Cuff is a 5G-enabled device packed full of advanced haptic technology with high-fidelity vibration actuators, thermal elements, and a squeeze actuator.

The recording from the webinar Design for Multisensory Experiences that we did with Punchcut is now available here.
We covered design guidelines and case studies for voice, spatial, and tactile interaction, as applied to home assistants, the Spatial Web, wearables, and automotive.


Case Study 2 - Immersion Touchscreen Auto Console

Made with TDK's PowerHap Piezo and Immersion's Active Sensing Technology.

Haptic Technology made by Immersion creates touch feedback on touchscreens and other automotive surfaces.
Haptics adds interactive feedback making the user experience easier to use, intuitive and helpful.
This demo is built with Immersion's Active Sensing Technology and TDK's PowerHap Piezo Actuator.


Digital Transformations


Case Study 1 - Augmented Reality App

Telecomunications, Media & Entertainment - Augmented Reality - COX


Case Study 2 - Digital Transformation

Public Services - Digital Transformation & Design System - SAAQ


Case Study 3 - Native Mobile App

Banking & Financial Markets - Design System & AI - BDC

All use cases from IBM are under NDA (Non-Disclosure Agreement).
Please send a request to be able to access it.


Mobile App


Native Mobile App

Adult Industry - Native Mobile App - Mindgeek

Warning: Rest assured, there is absolutely no nudity or pornographic content. But this link may not be totally safe for work, as some of the app screenshots contain visuals that may not be appropriate in all circumstances.

Freelance Work

I'm constantly prototyping and working on new ideas, here are some of my public projects:

Art Direction

Explore Art


You can follow my work on various platforms:
- Galleries: Instagram, TikTok, and Clean NFT Gallery.
- Feeds: Twitter and LinkedIn.
- Videos: YouTube.

Support My Work

Show me some love by tipping me a coffee or buying some merch:

"Stay hungry. Stay foolish."
- Steve Jobs


Recent events


Recent Certifications

Circuit Stream

Issued Jan 2022

Circuit Stream Certified XR Designer - Unity

Pragmatic institute

Issued Oct 2021

PMC Level 1

Polygon Runway

Issued Jul 2021

Certificate of Graduation - 3D Illustrator


Issued May 2020

Remote Facilitation

The Interaction Design Foundation

Issued Aug. 2019

How to Design for Augmented and Virtual Reality?


Issued Feb. 2019

iOS Design Foundation


Issued May. 2017

IBM Design Thinking Practitioner

The Interaction Design Foundation

Credential ID 65911

Certificate of Membership


Recent Podcasts

Haptics Podcast

Multi Platform Podcast

The Haptics Club

IxD & XR Prototyping

Open House

Circuit Stream

Conversations Noires


Never Was Average

Le Metavers

Youtube Podcast

Debrouya Stories

Koumbit du JV



XR Conversations


XR Family

Fireside Chat

Youtube Podcast

The Johana Riquier Show

La Guadeloupe du Futur

Twitch Podcast

Le Mwakast

 Human-Centred Design Methodology

A 3-Step Process

Humans are at the core of the reflexion, and the goal is to design from their perspective to find innovative, adaptive & unexpected solutions to meet their needs. It's a creative approach to problem solving.
Here is the simple 3-step process I follow during my ideation workshops:



Research & Empathise
•  Explore users journeys
•  Frame design challenge
•  Identify needs & biases
•  Validate assumptions



Diverge & Converge
•  Align on intent
•  Share inspiring stories
•  Brainstorm wild ideas
•  Co-create insights



Plan & Prototype
•  Define roadmap
•  Build partnerships
•  Implement feedback
•  Measure success

 Education & Work Experiences


2011 - 2013

Master of Science in Computer Science

Obtained @ SUPINFO Montreal (Canada).

2008 - 2011

Bachelor of Science in Computer Science

Obtained @ SUPINFO Guadeloupe (France).

You can also access a list of all my certifications here.

 Recent Opportunities:

Feb. 2021 - Present

Unity Technologies

UX/XR Design Manager, Digital Twin

Sep. 2019 - Jan. 2021


Sr. UI/UX Designer & Researcher, Specialized in XR & Haptics

Apr. 2017 - Aug. 2019


Sr. UI/UX Consultant & Canada XR Design Lead

You can download my full resume and explore the rest of my career here.


Clients & Partners

Here is a non-exhaustive list of clients, partners and companies I've had the opportunity to work with during the past decade. Access the testimonials page via the button below to browse all recommandations received from past collaborators, managers and people I've mentored.



Manuel Cruz

VP of Research & UX @ Immersion

Jamal Saboune

Sr. Manager Research & UX @ Immersion

Dave Birnbaum

Head of Design Strategy @ Immersion

 Get In Touch

Made with ♥ during quarantine., Thanks for scrolling 6900 pixels!

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