Manu.Vision Manu.Vision Manu.Vision Manu.Vision Manu.Vision Manu.Vision Manu.Vision Manu.Vision Manu.Vision Manu.Vision Manu.Vision
Manu.Vision

Hi, I'm
Manuel Sainsily

UX/XR Design Manager @ Unity3d.com, Multi-disciplinary Artist Based in Montreal, Researcher/Podcast Founder @ TheHapticsClub.com, Previously XR Design Lead @ IBM.com, Caribbeanofuturist from Guadeloupe





 Start With Why


"People don't buy 'WHAT' you do, they buy 'WHY' you do it."
- Simon Sinek


manu3d
"Healing the world with empathy, creating visions of a better future to inspire action."
I am a designer, researcher and teacher on the topics of User eXperience (UX), Human-Computer Interaction (HCI), Haptics (Multisensory Immersion), eXtended Reality (XR). and Artificial Intelligence (AI), as well as subjects such as Ethics, Diversity & Inclusion (D&I), and Eco-consciousness.
I am also a Canadian Multi-disciplinary Artist and Futurist, born in Guadeloupe, a Caribbean island in the French West Indies (F.W.I).


Currently UX/XR Design Manager for the Digital Twin department @ Unity3d.com (based in Montreal, Canada), I use human-centred design to create products, services, and experiences that improve the lives of billions of people.

I was honoured to be published on the official Unity Blog to talk about my career journey, childhood influences, and passion projects inspired by my cultural roots.

A little bit of background...

manu3d

I have spent the last decade (and more) designing websites, apps, marketing campaigns, games, IoT devices, wearables, XR interfaces, and embodied communications through multisensory & immersive technologies.

Since, I have helped small & large businesses from various industries (entertainment, finance sector, public services, automotive and adult... to name a few) by leading agile teams and co-creating with multiple clients to design human-centred products that have changed the lives of millions of people.

A recent example is my Sr. UI/UX Consulting career @ IBM Corporation, where I had the opportunity to create and Lead the Canada XR Design Department. Aside from my main clients projects, I also physically & digitally (even more since COVID-19) spoke at conferences, grew communities, created courses, and conducted innovative & tailored workshops to train employees & partners.

 Case Studies & Ongoing Projects


Career Projects

Here is a non-exhaustive list of projects I had the opportunity to lead or contribute to as a Product Designer:

2019-2021

Haptic Technology

Portfolio-title
Punchcut

Case Study 1 - Immersion 5G Haptic Cuff

Punchcut and Immersion partnered to conceptualize and prototype the Haptic Cuff: the most advanced distance, human-touch experience.

The Haptic Cuff is a 5G-enabled device packed full of advanced haptic technology with high-fidelity vibration actuators, thermal elements, and a squeeze actuator.

The recording from the webinar Design for Multisensory Experiences that we did with Punchcut is now available here.
We covered design guidelines and case studies for voice, spatial, and tactile interaction, as applied to home assistants, the Spatial Web, wearables, and automotive.


TDK

Case Study 2 - Immersion Touchscreen Auto Console

Made with TDK's PowerHap Piezo and Immersion's Active Sensing Technology.

Haptic Technology made by Immersion creates touch feedback on touchscreens and other automotive surfaces.
Haptics adds interactive feedback making the user experience easier to use, intuitive and helpful.
This demo is built with Immersion's Active Sensing Technology and TDK's PowerHap Piezo Actuator.

2017-2019

Digital Transformations

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Case Study 1 - Augmented Reality App

Telecomunications, Media & Entertainment - Augmented Reality - COX


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Case Study 2 - Digital Transformation

Public Services - Digital Transformation & Design System - SAAQ


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Case Study 3 - Native Mobile App

Banking & Financial Markets - Design System & AI - BDC


All use cases from IBM are under NDA (Non-Disclosure Agreement).
Please send a request to be able to access it.

2014-2016

Mobile App

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Native Mobile App

Adult Industry - Native Mobile App - Mindgeek

Warning: Rest assured, there is absolutely no nudity or pornographic content. But this link may not be totally safe for work, as some of the app screenshots contain visuals that may not be appropriate in all circumstances.


Freelance Work

I'm constantly prototyping and working on new ideas, here are some of my public projects:

Art Direction

Explore Art

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You can follow my work on various platforms:
- Galleries: Instagram, TikTok, and Clean NFT Gallery.
- Feeds: Twitter and LinkedIn.
- Videos: YouTube.


Support My Work

Show me some love by tipping me a coffee or buying some merch:


"Stay hungry. Stay foolish."
- Steve Jobs


  18

Recent events


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Recent Certifications


Circuit Stream

Issued Jan 2022

Circuit Stream Certified XR Designer - Unity

Pragmatic institute

Issued Oct 2021

PMC Level 1

Polygon Runway

Issued Jul 2021

Certificate of Graduation - 3D Illustrator

Cooper

Issued May 2020

Remote Facilitation

The Interaction Design Foundation

Issued Aug. 2019

How to Design for Augmented and Virtual Reality?

IBM

Issued Feb. 2019

iOS Design Foundation

IBM

Issued May. 2017

IBM Design Thinking Practitioner

The Interaction Design Foundation

Credential ID 65911

Certificate of Membership

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Recent Podcasts


Haptics Podcast

Multi Platform Podcast

The Haptics Club

IxD & XR Prototyping

Open House

Circuit Stream

Conversations Noires

Conference

Never Was Average

Le Metavers

Youtube Podcast

Debrouya Stories

Koumbit du JV

Conference

Koumbit

XR Conversations

Clubhouse

XR Family

Fireside Chat

Youtube Podcast

The Johana Riquier Show

La Guadeloupe du Futur

Twitch Podcast

Le Mwakast

 Human-Centred Design Methodology


A 3-Step Process

Humans are at the core of the reflexion, and the goal is to design from their perspective to find innovative, adaptive & unexpected solutions to meet their needs. It's a creative approach to problem solving.
Here is the simple 3-step process I follow during my ideation workshops:

Observe

Information

Research & Empathise
•  Explore users journeys
•  Frame design challenge
•  Identify needs & biases
•  Validate assumptions

Reflect

Imagination

Diverge & Converge
•  Align on intent
•  Share inspiring stories
•  Brainstorm wild ideas
•  Co-create insights

Make

Iteration

Plan & Prototype
•  Define roadmap
•  Build partnerships
•  Implement feedback
•  Measure success

 Education & Work Experiences


 Diplomas:

2011 - 2013

Master of Science in Computer Sciences

Obtained @ SUPINFO Montreal (Canada).

2008 - 2011

Bachelor of Science in Computer Sciences

Obtained @ SUPINFO Guadeloupe (France).

You can also access a list of all my certifications here.


 Recent Opportunities:

Feb. 2021 - Present

Unity Technologies

UX/XR Design Manager, Digital Twin

Sep. 2019 - Jan. 2021

Immersion

Sr. UI/UX Designer & Researcher, Specialized in XR & Haptics

Apr. 2017 - Aug. 2019

IBM

Sr. UI/UX Consultant & Canada XR Design Lead

You can download my full resume and explore the rest of my career here.

 Testimonials


Clients & Partners

Here is a non-exhaustive list of clients, partners and companies I've had the opportunity to work with during the past decade. Access the testimonials page via the button below to browse all recommandations received from past collaborators, managers and people I've mentored.

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Manuel Cruz

VP of Research & UX @ Immersion
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Jamal Saboune

Sr. Manager Research & UX @ Immersion

Dave Birnbaum

Head of Design Strategy @ Immersion

 Get In Touch

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