Start With Why
A little bit of background...
As a multi-disciplinary artist born in the French archipelago of Guadeloupe in the Caribbean, Manuel cares deeply about Ethics, Diversity & Inclusion, and Ecology. He graduated in 2013 with a Master of Science in Computer Science and became a Canadian citizen in 2021.
Since then, Manuel has been managing a team of about ten Product Designers at Unity Montreal, where they apply human-centred design methodologies to create experiences that improve the lives of billions of people.
Before that, he led the XR Design Department of Canada for more than 2 years at IBM, and has worked with clients and partners such as Adobe, Apple, Disney, McDonald’s, the NBA, Nintendo, NViDIA, and Sony among others. During his consulting career, he facilitated hundreds of hours of design thinking workshops across the globe (and online), and got certified in order to share his knowledge and mentor others.
Manuel also has a background in Haptics as a former Researcher from Immersion, where he specialized in designing multisensory immersive experiences and submitted multiple patents. The Haptic Cuff is probably his most futuristic project from 2020, as the COVID pandemic increased the desire for advanced distance human-touch experiences. He later co-founded The Haptics Club, a bi-weekly podcast about Haptic technology.
He is also the first Afro-descendant artist to officially collaborate with OpenAI, who recently signed a multiyear, multibillion dollar investment with Microsoft to accelerate AI breakthroughs worldwide. He was featured in international tech press for his work using OpenAI, who recently signed a multiyear, multibillion dollar investment with Dall-E 2, including Fast Company, The Guardian, and more. They helped sponsor the launch of his museum exhibition “Caribéanofuturisme”, which happened the day after ChatGPT was released publicly. Manuel introduced this cutting-edge technology on stage in front of a live audience of a thousand people, while inviting other Caribbean artists to showcase their collaborative work.
Less than two weeks later, Manuel was invited to New-York City by Meta to showcase his art at the prestigious World Trade Center Oculus gallery, and to advise the company on their future endeavors in the AR and VR industry.
Today, he shares his knowledge by advising leading tech companies, speaking at conferences, providing coaching services, and creating educational content on social media.
Case Studies & Ongoing Projects
Here is a non-exhaustive list of projects I had the opportunity to lead or contribute to as a Product Designer:
Case Study 1 - Immersion 5G Haptic Cuff
Punchcut and Immersion partnered to conceptualize and prototype the Haptic Cuff: the most advanced distance, human-touch experience.
The Haptic Cuff is a 5G-enabled device packed full of advanced haptic technology with high-fidelity vibration actuators, thermal elements, and a squeeze actuator.
The recording from the webinar Design for Multisensory Experiences that we did with Punchcut is now available here.
We covered design guidelines and case studies for voice, spatial, and tactile interaction, as applied to home assistants, the Spatial Web, wearables, and automotive.
Case Study 2 - Immersion Touchscreen Auto Console
Made with TDK's PowerHap Piezo and Immersion's Active Sensing Technology.
Haptic Technology made by Immersion creates touch feedback on touchscreens and other automotive surfaces.
Haptics adds interactive feedback making the user experience easier to use, intuitive and helpful.
This demo is built with Immersion's Active Sensing Technology and TDK's PowerHap Piezo Actuator.
Case Study 1 - Augmented Reality App
Telecomunications, Media & Entertainment - Augmented Reality - COX
Case Study 2 - Digital Transformation
Public Services - Digital Transformation & Design System - SAAQ
Case Study 3 - Native Mobile App
Banking & Financial Markets - Design System & AI - BDC
All use cases from IBM are under NDA (Non-Disclosure Agreement).
Please send a request to be able to access it.
Native Mobile App
Adult Industry - Native Mobile App - Mindgeek
Warning: Rest assured, there is absolutely no nudity or pornographic content. But this link may not be totally safe for work, as some of the app screenshots contain visuals that may not be appropriate in all circumstances.
Freelance WorkI'm constantly prototyping and working on new ideas, here are some of my public projects:
"Stay hungry. Stay foolish."
- Steve Jobs
IxD & XR Prototyping
Circuit Stream - Free Open House 2022
Bringing Haptics and Hand Tracking to the Innoactive Creator
Interhaptics - Online Webinar 2021
Smart Haptics Online
Smart Haptics - Online Conference 2020
IBM Brazil Design Chapter
IBM - Online Webinar 2020
IDF Master Class: 21st Century Design with Don Norman
IDF - Online Webinar 2020
Artist Digital Developer Day: 2020
Unity - Digital 2020
Design for Multisensory Experiences
Punchcut + Immersion - Free Live Webinar 2020
AR/VR Learning & Training
Circuitstream - Online Workshop 2020
Why XR Will Break All Rules
Nathan Lavertue at WAQ19 - Québec, Canada 2019
La Charette Art+Tech
D3 Center - Montreal, Canada 2019
Los Angeles, USA 2018
Circuit StreamIssued Jan 2022
Circuit Stream Certified XR Designer - Unity
Pragmatic instituteIssued Oct 2021
PMC Level 1
Polygon RunwayIssued Jul 2021
Certificate of Graduation - 3D Illustrator
DomestikaIssued May 2020
Low Poly Character Modeling for Video Games
CooperIssued May 2020
The Interaction Design FoundationIssued Aug. 2019
How to Design for Augmented and Virtual Reality?
IBMIssued Jul. 2019
Enterprise Design Thinking - Team Essentials for AI
IBMIssued Feb. 2019
iOS Design Foundation
IBMIssued Jul. 2018
Enterprise Design Thinking Co-Creator
IBMIssued May. 2017
IBM Design Thinking Practitioner
The Interaction Design FoundationCredential ID 65911
Certificate of Membership
Irena Cronin & Robert Scoble (Forword by Steve Wozniak)
The Infinite Retina: Spatial Computing, Augmented Reality, and how a collision of new technologies are bringing about the next tech revolution
Infographics: Designing & Visualizing Data
Edward R. Tufte
The Visual Display of Quantitative Information
The Illusion of Life: Disney Animation
L' Existentialisme Est Un Humanisme (essai)
Jeff Gothelf with Josh Seiden
Lean UX - Designing Great Products with Agile Teams
Design + Code
The Design of Everyday Things
Haptics PodcastMulti Platform Podcast
The Haptics Club
IxD & XR PrototypingOpen House
Never Was Average
Le MetaversYoutube Podcast
Koumbit du JVConference
Fireside ChatYoutube Podcast
The Johana Riquier Show
La Guadeloupe du FuturTwitch Podcast
Human-Centred Design Methodology
A 3-Step Process
Humans are at the core of the reflexion, and the goal is to design from their perspective to find innovative, adaptive & unexpected solutions to meet their needs.
It's a creative approach to problem solving.
Here is the simple 3-step process I follow during my ideation workshops:
Research & Empathise
• Explore users journeys
• Frame design challenge
• Identify needs & biases
• Validate assumptions
Diverge & Converge
• Align on intent
• Share inspiring stories
• Brainstorm wild ideas
• Co-create insights
Plan & Prototype
• Define roadmap
• Build partnerships
• Implement feedback
• Measure success
Education & Work Experiences
Master of Science in Computer Science
Obtained @ SUPINFO Montreal (Canada).
Bachelor of Science in Computer Science
Obtained @ SUPINFO Guadeloupe (France).
You can also access a list of all my certifications here.
UX/XR Design Manager, Digital Twin
Sr. UI/UX Designer & Researcher, Specialized in XR & Haptics
Sr. UI/UX Consultant & Canada XR Design Lead
You can download my full resume and explore the rest of my career here.
Clients & Partners
Here is a non-exhaustive list of clients, partners and companies I've had the opportunity to work with during the past decade. Access the testimonials page via the button below to browse all recommandations received from past collaborators, managers and people I've mentored.
Get In Touch
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